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How it works

Cloud Cooking is a joint effort between your studio and CurseForge: your team owns the engine-side tooling, CurseForge owns the server-side pipeline that runs it at scale. Your studio sends CurseForge the game's cooker build. CurseForge deploys it server-side and runs it against every mod uploaded to your game, across all enabled platforms, without any action required from mod creators.

Setting up your cloud cooker

  1. Build and send your game's cooker to the CurseForge team for server-side deployment. Repeat this each time you update your engine and want a new cooker version active.
  2. Configure your target platforms in the Developer Console under the "Categories" section.
Setting up your cloud cooker in the CurseForge for Studios Developer Console
Setting up your cloud cooker in the CurseForge for Studios Developer Console

The cooking pipeline

The pipeline from creator submission to player download:

Cloud Cooking pipeline from creator submission to player download
Cloud Cooking pipeline from creator submission to player download