Setting up your game
Your first step for integrating with CurseForge for Studios, is creating your game developer account and setting up your game in the CurseForge for Studios game developers’ console. Here are the steps you need to take in order to set up your account and game:
Create an account on CurseForge for Studios’ console
Visit the CurseForge for Studios game developers' console to log in or create a new account on CurseForge for Studios. Note: By creating an account, you agree to CurseForge for Studios' terms of use
Set up your organization name
Don’t worry. You can edit this in later stages
Add a new game to your organization
Once at the home tab, click on the “Add a new game” button
When launching a new game, note that the “Status” tab is disabled. After uploading assets, setting the game version, and defining the games’ classes and categories (as seen in the next steps), it will be enabled.
Upload your game assets
These assets will be used on the CurseForge website in various touchpoints.
- Logo - Used in the search bar when searching for a game
- Icon - Used in various menus on the CurseForge website and client
- Tile art - Used on the main page when browsing games and on the game’s main page
- Cover art - Used as the header on all the game’s inner pages
Set up your game version
You will need at least one game version. You can add more with each new release. This will later allow mod authors to assign their mods to the supported game versions.
Set up the game’s classes
Modding classes define your game’s content types (such as Mods, Texture packs, Maps, etc.). Your game must have at least one class.
Each class has its own set of categories and project settings
Get your game ID and API key
Once you finish setting up your game:
- Your game’s status changes from “Draft” to “Test” and is now enabled
- You can see your game’s auto generated unique API key
- You can see your game’s auto generated unique game page URL (at this point the game page is only visible to testers. You will need to publish the game to make it visible to everyone)
Next steps
After setting up your game and obtaining your API key, you can:
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Visit your game on the CurseForge website. As long as it is in Testing Mode, only you and your testers will have access to your game, its assets and files.
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Use your API key to upload and download content programmatically to the CurseForge website
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You can also upload and download content manually directly from the website
For more information on setting up testers for your game, visit Add testes to your game.