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Reviewing content

CurseForge provides game developers with full transparency and control over the moderation process. You can choose to use our moderation service or manage moderation internally, depending on your needs. Through the game developer console, you have complete access to all submitted projects and files for your game, with tools to approve or reject them as needed.

The moderation panel

Our moderation panel is your interface to see and manage your game’s UGC. The moderation panel consists of two primary sections: Projects review and Files review.

Projects review

A mod project includes all metadata and information displayed on the mod page. Each mod, regardless of the number of files or versions associated with it, is represented by a single project page. Once a project is approved, it becomes live on the platform. If a project is rejected, however, it will not be available on the CurseForge platform.

Projects queue

Mod page review

Files review

The files review section allows granular control over individual files within a mod project, enabling approval or rejection of specific files. While a mod may have a single project, it can contain multiple files. Each new version of a mod is uploaded as an individual file. For cross-platform games, files are organized into clusters, where each cluster version contains all platform-specific files. Approved files become the latest version available for download, while rejected files are excluded, allowing users to download the last approved version. As long as a project has at least one approved file, it will remain live, even if a new file is rejected, ensuring uninterrupted service.

The files queue

A file cluster for cross platform UGC - This is an example for a cluster containing files for Windows, Xbox, PlayStation, and servers.

Reviewing content in-game

CurseForge has the capability to test and review mods directly in-game before they are published. Mods can be reviewed and played by the mod’s author, our moderation team, and the game developer’s team. This capability is particularly beneficial for cross-platform games (e.g., PlayStation and Xbox), ensuring compatibility and verifying that mods do not disrupt core game functionality.

Testing Unpublished Mods in the 'My Mods' Section