Customizing Moderation Processes
The CurseForge moderation system offers a flexible infrastructure to tailor moderation processes to your game's specific needs. This includes platform-specific moderation rules for cross-platform games and a dynamic whitelisting mechanism for projects and authors.
Per-platform moderation logic
For cross-platform games, moderation processes can be tailored to each platform’s specific needs. For instance, PlayStation and Xbox mods may require approval before going live, while PC mods can be auto-approved and reviewed post-launch. CurseForge supports diverse moderation workflows, including:
- Pre-launch moderation - Blocking mods until approval
- No moderation - For environments such as PC games where oversight isn’t critical
- Post-launch moderation - Reviewing content after it is live
This flexibility ensures moderation aligns with your platform's requirements and player expectations.
Dynamic whitelisting logic
CurseForge enables whitelisting for specific projects or authors, allowing their content to go live without the standard moderation process. This is particularly useful for:
- Experimenting with mods
- Reducing delays for mod updates or fast-paced content iterations
Our whitelisting rules and criteria allow your team to define clear criteria for the whitelisting mechanism, such as:
- Number of downloads: Popular mods may earn automatic approval.
- Update frequency: Frequently updated mods can bypass moderation for rapid iterations.
- Track record: Mods with a history of approvals gain trusted status.
- Trusted mod authors: Authors with proven reliability are added to the whitelist.
Our dynamic engine evaluates projects daily, adding or removing them from the whitelist based on the defined rules. This ensures your game’s moderation system remains agile while maintaining quality control.